![]() ![]() At the end I had 2 nice places for placeble objects (one for woodchips and the other for a storage where I can fill potatos in).just think about these changes please. We tried to make it full with chaff but it goes direct through the wall as gras into the "Mischfutterstation", so I killed the cowSilo and also that near the pigs. It is so close to Grain silos, that noboby will use it.and it's the best place for the fermenter from Kastor. Think about only the Biomasselager near the cow area. If you interested in my changes, I'll tell you: First of all, I hate doors, where I have to go in/out of any vehicle, so I removed the doors of the 2 Biomasselager and vehicleShelterSmall_colli. Any hints why you removed the Locodrive? Some errors, which you may check for the next version: field 15 has a ring of soybeans around wheat and the gras around the slow_saw (field 28) coundn't mowed. ![]() It's the best I have seen so far and I have used your map for my own small modifications with GE. Manure trigger at cows adjusted so now you can empty totally and bunker silo should be fixed and not split anymoreĪdded MARHU's modern sawmill near field 17(inputs woodchips,wool and straw are used for fuel and logs too)Īdded seedsmixer to produce seeds2 near to the composterĪdded HOT's seed and fertilizer factorys in the city(on the old petrol site,just behind the 2 sheds) near to field 26Īll mods required for the map are in the mod folder so make sure to unzip first!! On with updated the pda so NO key/legend at the minute but will be sorted soonĪdded MARHU fermenter silo near to cows, fill types grass/chaffĪdded AdditionalMapTypes1.0.0.4 (rye,oat,seeds2,lime and compost)Īll grain sales/original farm silo and trains accept new fruitsĪdded compost/seeds2 silo on main yard which show on pda – Fixed and repainted ground in the barn at main farm.Added Seasons manager mod of lefthandright and the LOCO drive mod (L ctrl down button to use the the train)to the map so you need to remove these out your mod folder just to stop any possible conflicts – Fixed terrain deform on the road at the dairy. – Reduced price of BGA and added bunker silo. – Added missing concrete floor at Gas Station. – Added missing platform at train wood loading station, removed pile of wood and parked cars. – Farm ground borders are now part the farm house, so they can be sold. – Removed non saleable shed at sheep barn. Most of the decorative buildings that are placed on arable land or forest, can now be sold after purchasing the land. Some of the current selling points have been replaced. Added Alfalfa, Clover and Soybeans Straw. One of the Ingredients for make pizza is Oregano which you can buy in the shop. ![]() For production of Popcorn, you will need sea salt, which you can buy in the store. Goldcrest Pacific Grain will take your corn as well, and produce corn flour, which can be sold or sent to our local Bakery where you can make Corn bread. For operating Power Plants you will need Methane and Transformer Oil which you can buy in shop, pallets category. It will produce Electricity which is sell directly. Instead of that Methane that is produced can be transported, sell or use. BGA is not producing Electric Charge anymore. All object from that farms can be sold once you purchase that farmland. Pine and spruce trees have been replaced for FS17 ones as they were in Goldcrest Valley from FS17. Added following productions: Cakery, Carpentry, Dairy, Bakery, FriesShop, Ketchup Production, Pancake Shop, Pizzeria, Popcorn Factory, Power Station, WafflesShop. All new objects from Elmcreek have been removed and replaced with old objects from fs17 with new textures and windows illuminations, including cow, pig and sheep barn. Added specular mask to most of the buildings. Added GÖWEIL Pack DLC Bales compatibility. Fixed pine and spruce trees, it was impossible to attach a winch.
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